To me this was more challenging but also fun at the same time because we could only follow the instructions given from slides and not a video tutorial to guide us in every step of the way so it was more freestyle. What i mean by that is i had to follow my own instinct and figure out how i could shape and sculpt the model.
This is a side view of my cow.
I made a mistake on my first attempt because the instructions had a typo error and it said, "subdivision height and width, 3 and subdivision depth 4." So what happened was when i got to the stage where i had to pull the belly out, i did not have enough subdivisions and the best belly i could made out of it was one that sunk really low and it did not suit my cow at all because i was thinking its more of a "baby belly" instead of an "old man belly". That's when i realised, the subdivision depth was supposed to be 5. It made me learn how important the right amount of subdivision is.
I made a mistake on my first attempt because the instructions had a typo error and it said, "subdivision height and width, 3 and subdivision depth 4." So what happened was when i got to the stage where i had to pull the belly out, i did not have enough subdivisions and the best belly i could made out of it was one that sunk really low and it did not suit my cow at all because i was thinking its more of a "baby belly" instead of an "old man belly". That's when i realised, the subdivision depth was supposed to be 5. It made me learn how important the right amount of subdivision is.
This are the legs of my cow and one difficulty i had here was when i extruded the legs at first, i moved the extrude tool all the way down instead of extruding many times to create the subdivision for the legs. The slides just noted, "Remember to leave details on the legs."
So it left me stuck at this point, googling again and again on how to create subdivisions on my extruded smooth surface. And i found this website, http://caad.arch.ethz.ch/info/maya/manual/UserGuide/ModelingPoly/PolySplitSubdiv.fm.html#997663
Its really quite helpful with Maya problems. Very clear instructions. I go back to it with my other problems too.
So it was extra work but i managed to learn how to make use of the "Add Divisions" and insert edge loop tool" (of course, deleting any unnecessary edges to tidy up) right here.
So it left me stuck at this point, googling again and again on how to create subdivisions on my extruded smooth surface. And i found this website, http://caad.arch.ethz.ch/info/maya/manual/UserGuide/ModelingPoly/PolySplitSubdiv.fm.html#997663
Its really quite helpful with Maya problems. Very clear instructions. I go back to it with my other problems too.
So it was extra work but i managed to learn how to make use of the "Add Divisions" and insert edge loop tool" (of course, deleting any unnecessary edges to tidy up) right here.
And here's the close up of the hand which needed to me trust my instincts on moving around the vertexes to not make it look so blocky. This is it for my cow, i hope you manage to learn from my mistakes and its helpful to you:)
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